![]() The tools you build in Houdini are called Digital Assets and can be used both standalone or as part of a larger procedure or digital asset. This allows me to fully focus on features for my terrain tool without worrying whether something is possible in Unreal or having to design interfaces for each and every feature. ![]() It has great integration with UE4 via the Houdini Engine and creates a basic interface to interact with whatever digital asset you use. I’ve chosen Houdini from SideFX to create my terrain tool.
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